These are my top ten games of 2020. There are ten of them.

10. Paperball

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The game’s title doesn’t lie.

Paperball is a Super Monkey Ball clone, and the best one I’ve played so far. The level designs are generally pretty good and feel like they could be actual SMB levels, although some of them are quite annoying to beat. I love the time trial-esque nature of the game, particularly in the medal mode, where you get medals for beating each level as fast as possible. It reminds me of TrackMania races or Gran Turismo license tests. Moving the paper ball feels similar to moving the monkey ball in SMB, although Paperball’s ball feels a bit more sluggish. …

Editor’s Note: This was originally posted on my Tumblr in 2017. I’m reposting it here so that it’s in the same place as my other Top Ten lists.

My Game Of The Year Top 10 List Thing, I Guess

Is this what you’re supposed to use Tumblr for? I have no idea. Anyways, here’s My Game Of The Year Top 10 List Thing, I Guess!

This list only includes games I’ve actually played that came out in 2017. I haven’t played all of the big-name games that came out this year, so here’s a list of every new game I played this year that isn’t objectively shovelware:

  • Android: Fire Emblem Heroes, OK Golf, Monogolf, Animal Crossing: Pocket…

It’s that time of year again where I rank the best games I played from best to least-best, I talk a bit about them, and you read my rankings and my thoughts and then complain because that KFC dating game isn’t on the list. Somehow I managed to avoid playing any truly awful games that came out this year, so there won’t be a worst games list this year. Let’s focus on the positives instead! I guess.

10. Dr. Mario World

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Has science gone too far?

I’m sorry.

Yes, I know. It’s one of those mobile games. Dr. Mario World, for better or for worse, surprised me with how fun it is to play. The mechanics are simplified compared to other Dr. Mario games, as you only need three-in-a-row to pop a virus instead of four, but it works to the game’s advantage. The single-player puzzles are varied and, for the most part, have the right amount of challenge. There’s a surprisingly large number of mechanics to learn if you want to be able to get three stars in the levels easily. The multiplayer mode is fast-paced and frantic, a cool change of pace every now and then. While I unconditionally hate in-app purchases, I found that you don’t really need to spend any money on them to fully enjoy the game, unless you don’t want to stop playing after losing a level five times, which can be annoying. …

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Today marks the one year anniversary of Taco Tom 2 being released on Steam. It’s the biggest game I’ve made and the one I put the most effort into, as well as the first game (and only game so far) I’ve charged money for. A while ago, a friend of mine suggested that I should write a postmortem about the game. I thought it was a great idea, but I never got around to it until now.

This article is mostly aimed towards people who have played Taco Tom 2 and are curious about its development (all three of you), or people who are game developers who want to know what someone’s experience of making a game from start to finish was like. This article goes into pretty great detail about the development process, launch, and post-launch of the game. …

Yesterday, I wrote about my ten favorite games of the year. None of those games were perfect, and I had some minor complaints about each of them. I felt like I was maybe complaining a bit too much, though, and not focusing enough on the positives of those games. So to remind myself of how good those games are, I decided to take a look back at some games that are the opposite of good.

As a streamer and as a game developer, I frequently look through all of the new releases on Steam to see what people are putting out. Sometimes, I’ll find a game that looks truly terrible, and I’ll buy it just to stream it and see how bad it is. Other times, I don’t even have to buy anything, because one of my Steam friends has gifted some awful game to me to stream. What this means is that I’ve played a lot of really, really bad games this year. …

2018 was a year, wasn’t it? Overall, it went mostly the way I expected it to, which is a bit unfortunate, because my expectations for the year weren’t very high to begin with. Regardless, a lot of games came out this year, and I played some of them. Most of the games I played were bad, because I hate myself and buy tons of Steam shovelware to stream it and see how bad it is. That being said, I think I played at least a dozen or so good games this year. Here’s my Top Ten:

10. Marble It Up!

A new marble-rolling game by the creators of Marble Blast, arguably the second-best marble game ever made (behind Super Monkey Ball). It plays very similar to Marble Blast, although the controls are floatier, which took some getting used to, and I still wish the marble had more grip. The game is pretty short, but more levels are going to be added to the Switch version (the version I played) at some point, and the PC version has Steam Workshop support. …



I made Taco Tom 2, out now on Steam! I also stream weird/obscure/bad games on Twitch.

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